Dragunity Militum
WIND 4

Dragunity Militum

  • Archetype:
  • Dragunity

  • ATK:
  • 1700

  • DEF:
  • 1200

  • View:
  • 3653




Once per turn, you can select 1 "Dragunity" card in your Spell & Trap Card Zone, and Special Summon it.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 49
Deck 49

Dragunity Militum — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 48.9 · Deck: 49.4 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Dragunity Militum is a Level 4, 1700-ATK WIND Winged Beast whose only effect is a once-per-turn Special Summon of a Dragunity card from the Spell & Trap Card Zone. It converts a Dragunity already in the S/T zone into a field body, which makes it a repeatable but low-impact extender with no card advantage and no interaction. The 1700 ATK and Level 4 stats earn little on their own; the score comes from its consistent presence in 23 recent Dragunity-core decks (87% alongside Dragunity Senatus) and its usefulness as a generic Level 4 material body. The absence of recorded combos keeps combo conversion low and confidence Medium.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a Dragunity already in the S/T zone, so it is live only in specific spots; 23 of 23 sampled decks run it at 1.52 copies on average (observed).
Combo & Conversion 35 The effect is a one-for-one body swap from the S/T zone to the field, with no recorded combo boards to confirm a larger line (inferred).
Resource Economy 40 No draw, search, or graveyard refuel; the summon costs nothing but also returns no card advantage (verified).
Effect & Interaction 5 The card text contains no negation, removal, or hand-trap function (verified).
Material Utility 60 A Level 4 WIND Winged Beast is a generic Level 4 material, and the body stays usable as material even if the effect is negated (inferred).
Resilience & Flexibility 40 Negating the effect removes the revive entirely, and the once-per-turn limit caps repeat use within a turn (verified).
Deck-Building Efficiency 55 Runs at 1 to 2 copies with no garnets, but it is restricted to Dragunity-core builds (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 48.9, Deck ≈ 49.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 4 WIND body that is a clean generic material
  • Once-per-turn revive from the S/T zone is a repeatable extension tool
  • Strong co-occurrence with the Dragunity core (Senatus 87%, Arma Leyvaten 82.6%, Couse 78.3%)
  • Plain, unambiguous effect text with no timing traps

Weaknesses

  • Requires a Dragunity already in the S/T zone
  • No card advantage, search, or refuel
  • No recorded combos; combo conversion rests on text alone
  • Effect negation shuts off the only effect
  • Generic 1700 ATK body with no protection beyond the once-per-turn limit

Counters / choke points

  • On-field effect negation of Dragunity Militum (inferred; no counter data supplied)
  • Removal or banishment of the Dragunity target in the S/T zone, which denies the revive (inferred)

Best use

Extender / Level 4 material body within Dragunity-core builds. Decks: Dragunity (archetype 731), Dragunity (archetype 244), Dragunity (archetype 122), Light and Darkness Dragon, Armed Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-turn Special Summon of a Dragunity card from the S/T zone is the only effect (card text); Level 4, 1700 ATK, WIND Winged Beast, Effect Monster (card data); No card advantage or search in the text (card text)
  • Observed: Present in 23 of 23 sampled decks, 1.52 copies on average (decks_evidence); Top partners Senatus 87%, Arma Leyvaten 82.6%, Couse 78.3% (decks_evidence); Dragunity-labelled archetypes account for most decks (decks_evidence)
  • Inferred: Acts as a generic Level 4 material body even when its effect is negated; Revive target is limited to Dragunity cards in the S/T zone, so it is situational; Combo conversion is text-only given zero recorded boards
  • Data gaps: No combos supplied, so combo conversion and starter/material shares are text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No StatisticsCard usage data; archetype inclusion inferred from the 23-deck sample only The evidence does not list which Dragunity cards are in the S/T zone in practice Three archetype IDs are all named 'Dragunity'; the archetype split is ambiguous











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