WIND
4Dragunity Militum
Archetype:
Dragunity
ATK:
1700
DEF:
1200
View:
3653
Once per turn, you can select 1 "Dragunity" card in your Spell & Trap Card Zone, and Special Summon it.
Dragunity Militum — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 48.9 · Deck: 49.4 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Dragunity Militum is a Level 4, 1700-ATK WIND Winged Beast whose only effect is a once-per-turn Special Summon of a Dragunity card from the Spell & Trap Card Zone. It converts a Dragunity already in the S/T zone into a field body, which makes it a repeatable but low-impact extender with no card advantage and no interaction. The 1700 ATK and Level 4 stats earn little on their own; the score comes from its consistent presence in 23 recent Dragunity-core decks (87% alongside Dragunity Senatus) and its usefulness as a generic Level 4 material body. The absence of recorded combos keeps combo conversion low and confidence Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a Dragunity already in the S/T zone, so it is live only in specific spots; 23 of 23 sampled decks run it at 1.52 copies on average (observed). |
| Combo & Conversion | 35 | The effect is a one-for-one body swap from the S/T zone to the field, with no recorded combo boards to confirm a larger line (inferred). |
| Resource Economy | 40 | No draw, search, or graveyard refuel; the summon costs nothing but also returns no card advantage (verified). |
| Effect & Interaction | 5 | The card text contains no negation, removal, or hand-trap function (verified). |
| Material Utility | 60 | A Level 4 WIND Winged Beast is a generic Level 4 material, and the body stays usable as material even if the effect is negated (inferred). |
| Resilience & Flexibility | 40 | Negating the effect removes the revive entirely, and the once-per-turn limit caps repeat use within a turn (verified). |
| Deck-Building Efficiency | 55 | Runs at 1 to 2 copies with no garnets, but it is restricted to Dragunity-core builds (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 48.9, Deck ≈ 49.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 4 WIND body that is a clean generic material
- Once-per-turn revive from the S/T zone is a repeatable extension tool
- Strong co-occurrence with the Dragunity core (Senatus 87%, Arma Leyvaten 82.6%, Couse 78.3%)
- Plain, unambiguous effect text with no timing traps
Weaknesses
- Requires a Dragunity already in the S/T zone
- No card advantage, search, or refuel
- No recorded combos; combo conversion rests on text alone
- Effect negation shuts off the only effect
- Generic 1700 ATK body with no protection beyond the once-per-turn limit
Counters / choke points
- On-field effect negation of Dragunity Militum (inferred; no counter data supplied)
- Removal or banishment of the Dragunity target in the S/T zone, which denies the revive (inferred)
Best use
Extender / Level 4 material body within Dragunity-core builds. Decks: Dragunity (archetype 731), Dragunity (archetype 244), Dragunity (archetype 122), Light and Darkness Dragon, Armed Dragon. Suggested copies: 2.
Evidence & gaps
- Verified: Once-per-turn Special Summon of a Dragunity card from the S/T zone is the only effect (card text); Level 4, 1700 ATK, WIND Winged Beast, Effect Monster (card data); No card advantage or search in the text (card text)
- Observed: Present in 23 of 23 sampled decks, 1.52 copies on average (decks_evidence); Top partners Senatus 87%, Arma Leyvaten 82.6%, Couse 78.3% (decks_evidence); Dragunity-labelled archetypes account for most decks (decks_evidence)
- Inferred: Acts as a generic Level 4 material body even when its effect is negated; Revive target is limited to Dragunity cards in the S/T zone, so it is situational; Combo conversion is text-only given zero recorded boards
- Data gaps: No combos supplied, so combo conversion and starter/material shares are text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No StatisticsCard usage data; archetype inclusion inferred from the 23-deck sample only The evidence does not list which Dragunity cards are in the S/T zone in practice Three archetype IDs are all named 'Dragunity'; the archetype split is ambiguous






